Kio is a glassblowing puzzle & adventure game. The goal of the player is to light all glass objects using a variety of glass objects, which you have to glassblow yourself, to deform light into specific directions.
I've done the environmental work for this game, the 3d models and the textures.
This was a very exciting project, I've had so much artistic freedom and I've been working with really great people.
Engine: Unreal Engine 4
Project Duration: 18 weeks
Team Size: 6 people
My Role: Environment Art, Prop Art