I am a passionate, driven and highly self-oriented 3D Artist for Games with a strong eye for detail that pushes a piece just a bit further.
I have over 6 years of Industry experience across Mobile and Indie spaces. I am ready to take on all 3D needs across your projects and work on any project you think I can be an asset to. I'm always eager to learn new skills.
Professional Experience:
Sunshine Days Town Builder (Mobile), released 2025 by Netspeak Games
Sunshine Days (Mobile), released 2022 by Netspeak Games
Infinity Skies (Unreleased social PC Game) by DreamFuel Games
Highlighted skills:
• High Proficiency of Industry-standard tools such as Maya, Substance Suite, Adobe Suite, 3D Coat and Zbrush.
• Experienced with popular game engines like Unity and Unreal, but also with in-house engines.
• Worked with Marketing teams on cinematic and game trailers, assisted in shot direction, building and shooting cutscenes and also montage work in after effects.
• Took game levels from blockout to shippable by dressing them, sometimes with minimal or no concept art support.
I'm always open for a chat if you have a great opportunity for me and of course if you just want to socialise.